
Labyrinth Hotel
Labyrinth Hotel
2022-2023
This project is my Final Year University Project. Apart from the sound and character design, this is mostly a self-directed project. The plan for this project was to model, rig, and animate in Maya; Texture in Substance Painter and render in Unreal Engine 5.
The basic synopsis of this film is a business man checking into his hotel but he find himself suddenly finds himself transported into a maze of corridors.
The character design was done by Molly Fear.
The music and sound design was done by Joe Flowers
My Process
Modelling
These are screenshots of the models I’ve been working on for this project. As I am currently working on this project, I am prioritising the other work first over rendering out the model.
Bell Model
Broom Model
Door Model
Alternate Door Model
Hall Model with Corridor offshoots.
Hotel Reception Model
Lamp Model
Straight Corridor
Straight Corridor with Doorframes
Quad-directional Corridor
Corridor Corner
Tri-Directional Corridor
Large Pit Room
Empty Room
Staircase
Coffee Table
Cleaning Cupboard
Desk Model
Telephone Model
Empty Toilet Room
Suitcase Model
Toiler Model
TV Model
Character Model
A combined timelapse of a few of the models I made.
UVs
These are screenshots of each UV for the models I’ve UV’d so far.
Bell UV
Broom UV
Door UV
Alternate Door UV
Hall UV
Hotel Reception UV
Lamp UV
Corridor UV
Corridor with Doorframes UV
Quad-directional Corridor UV
Corner Corridor UV
Tri-directional Corridor UV
Large Pit Room UV
Empty Room UV
Staircase UV
Texturing
Here are a couple of my textured models, all of them were textured in Substance Painter (and some elements were done in Photoshop).
Business Man Textured
Suitcase Textured
Telephone Textured
Staircase Textured
Rigging and Blendshapes
I fully rigged my character with the Advanced version of RapidRig and rigged and parented the tie to the character rig. After texturing the character model, I then added blendshapes to the face to allow me to animate more expressions for my character.
Character Model rigged with RapidRig
Tie Rig (Parented to Character Model Rig)
Left Eyebrow Raise (Blendshape)
Right Eyebrow Raise (Blendshape)
Left Eye Widen (Blendshape)
Right Eye Widen (Blenshape)
Left Mouth Corner Up (Blendshape)
Right Mouth Corner Up (Blendshape)
Left Mouth Corner Down (Blendshape)
Right Mouth Corner Down (Blendshape)
Mouth Agape (Blendshape)
Storyboard
Because my skills lie in CG, I decided to make my storyboard/animatic in Unreal Engine, since it made it easier for me to work on and understand. It helped speed up what would’ve taken ages if I had tried to draw one instead.
Animatic which I sent off to my collaborating composer.